
Free Daily Podcast Summary
by Human Factors Cast
Step into the world of Human Factors and UX with the Human Factors Minute podcast! Each episode is like a mini-crash course in all things related to the field, packed with valuable insights and information in just one minute. From organizations and conferences to theories, models, and tools, we've got you covered. Whether you're a practitioner, student or just a curious mind, this podcast is the perfect way to stay ahead of the curve and impress your colleagues with your knowledge. Join us as we explore the field and discover how fun and engaging learning about Human Factors can be!
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...and now for another Human Factors Minute! The Learning to Time model is one of many theories on how humans and other animals time events. This model comprises three major components including behavior states, associative links connecting the state to a response, and the response itself. At the signal of the timed event, one behavior state is active. As time passes, a series of behavior states activate. Each behavioral state is then paired at varying degrees with at least one instrumental response. That degree of response depends on the strength of the activation. What sets this model apart from other time models is that it is based on the rate at which the behavioral states are activated, rather than the rate of the signal. An example of this model might look like a prediction of how someone may react when they've learned how to process various signals and responses in a signal detection task. Overall, this study and others have brought attention to memory structure’s relation with timing. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
...and now for another Human Factors Minute! Did you know the The Department of Defense Human Factors Engineering Technical Advisory Group is composed of 19 sub Technical Advisory Groups? One of those is the Design: Tools & Techniques SubTAG. The Design: Tools and Techniques SubTAG is focused on the tools and methods that ensure Human Engineering can enhance human system interfaces and prevent human error or injury. The SubTAG is concerned with tools, techniques, analyses, and databases which facilitate human performance considerations throughout a system’s lifecycle; as well as the measurable impact human engineering has on manpower, personnel, training, safety, health and biomedical requirements, and survivability. Five key functions are defined for the Design: Tools and Techniques SubTAG. These are to: -Develop and maintain a detailed, categorized list of HE tools and methods; -Provide a repository where government-owned human engineering tools and related training can be housed and shared; -Identify gaps where HE tools and methods are needed -Spur joint efforts that will promote the development of needed tools and methods that enhance HE equipment, systems, and facilities designs and provide a forum for the exchange of technical information and identification of points of-contact within the DoD, other government agencies, and affiliated organizations. To find out more about the The Department of Defense Human Factors Engineering Technical Advisory Group, and its sub Technical Advisory Groups, visit the HFE TAG website (https://rt.cto.mil/ddre-rt/dd-rtl/hfetag/). This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
...and now for another Human Factors Minute! Signal Detection Theory is a model for understanding decision accuracy in ambiguous circumstances developed in the 1950s as a response to WWII radar research and is used in domains ranging from psychology, medical diagnostics, and statistical decisions. Detection theory explains an observer's ability to determine the presence or absence of a stimulus, based on how well they can differentiate the target from random input, referred to as noise. What qualifies as a signal and noise is context dependent. Noise is anything that interferes with detection. For humans, noise is everywhere. Personal experience, expectations, physiological state among other factors affect the decision maker’s threshold to filter through internal and external sources of noise. In a life or death scenario someone may be more likely to detect faint stimuli than they would in a moment of safety, but they might also be more likely to over identify harmless stimuli as a threat. A well adapted system demonstrates a strong ability to discern such information. A subject’s identification of the stimuli’s status falls into one of four categories: -True positive -False negative -False alarm -Correct rejection In a real world scenario, a radar operator would be responsible for deciding if the radar screen is displaying electronic signals that represent a plane or random inputs. Detection theory can be observed in memory recognition experiments or eyewitness identification. Witnesses tend to base their decisions on a perceived level of familiarity with the suspect. In this example, the signal is the familiar feeling generated by the known input, and the noise corresponds to a false feeling of familiarity from the new stimulus. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
...and now for another Human Factors Minute! A/B testing is a randomized experimentation process in which two or more versions of a single variable, be that a web page or page feature, are shown to users to figure out which performs better. The “A” refers to the “control”—the original format and the “B” is a variation of that. It is also known as split testing because you split the sample of users where one half uses one version A, and the other half uses the “B” version. Say for example, you wanted to test out the effect of the location of a subscribe button on a website for new visitors. The current subscribe button is at the bottom of the webpage is “A” while the challenger B would be a button placed at the top of the webpage. You would then test these two versions of button webpage placement with a predetermined percentage of first-time site visitors. The metric would be the number of clicks the button gets. A/B testing is useful because it eliminates all the guesswork out when designing a product and helps designers make data-informed decisions that can potentially increase user engagement, reduce bounce rates, minimize risk, and create engaging content. Some fun facts: While A/B testing are most associated with websites and apps, the method is nearly 100 years old. Google first used A/B testing in the year 2000 and now they and other companies conducts over 10,000 A/B tests a year! This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
…and now for another Human Factors Minute! The American Society of Industrial Engineers, ASME, is a not-for-profit organization that promotes art, science, multidisciplinary engineering, and allied sciences with members in over 135 countries. This professional organization creates space for collaboration and skill development while promoting the essential role of engineers in society. Their goal is to be a premier resource for the global engineering community while pursuing sustainable solutions such as clean energy and water, efficient housing and transportation, public safety, and public healthcare. Additionally, ASME develops codes and standards to improve the safety, reliability, and efficiency of engineering processes. The organization publishes books, journals, proceedings, hosts conferences, and offers over 200 continuing education and professional development programs that provide a foundation for advancing technical knowledge and a safer world. If you are interested, visit asme.org to get involved This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
Did you know the The Department of Defense Human Factors Engineering Technical Advisory Group is composed of 19 sub Technical Advisory Groups?One of those is the HFE/HSI SubTAG.This SubTAG's area of interest includes DoD and service HSI policy, HSI initiatives (Army MANPRINT, Air Force IMPACTS, Navy HSI), interservice inconsistencies in the acquisition process, feedback of lessons learned from test results and field operations to human factors engineers, and the identification of problems during application of HSI tools, technologies, standards, or guidance. Industry/government, higher/lower staff echelon, and support relations are of prime interest.According to DOD Directive 5000.2, Human System Integration (HSI) is concerned with both the application of Human Factors Engineering (HFE) during weapon system acquisition and modification, and the prediction of HFE consequences on manpower, personnel, training, safety, and health/biomedical requirements. The purpose of this subgroup is to explore how policies, procedures, and practice can best facilitate HSI. The directive's emphasis is more on management and communication than on technology, more on acquisition than research and development, and more on the application of HSI tools than on the tools themselves. Typical topics of interest would include RFP preparation, source selection, design analysis, design reviews, interaction between staffs of different services/represented organizations, interaction between human factors engineers and other system engineers, review of contractor data submissions, test planning, evaluation or research products in the application environment, and coordinated research and development request activity.To find out more about the The Department of Defense Human Factors Engineering Technical Advisory Group, and its sub Technical Advisory Groups, visit the HFE TAG website (https://rt.cto.mil/ddre-rt/dd-rtl/hfetag/). Be sure to check out our main show at our official website: https://www.humanfactorscast.mediaSupport us on these platforms to get access to the entire Human Factors Minute library:Patreon: https://www.patreon.com/humanfactorscastBuy us a coffee: https://www.buymeacoffee.com/hfactorspodcastJoin us on Discord:https://go.humanfactorscast.media/DiscordFollow us:Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/Follow us on Twitch: https://twitch.tv/HumanFactorsCastFollow us on YouTube: https://www.youtube.com/HumanFactorsCastFollow us on LinkedIn: https://www.linkedin.com/company/humanfactorscastFollow us on Twitter: https://www.twitter.com/HFactorsPodcastFollow us on Facebook: https://www.facebook.com/HumanFactorsCastResources:Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
Affordances, coined by psychologist James Gibson in 1966, are detailed as what an environment offers to an individual. Further detailed later by computer interaction researcher Don Norman as, “A relationship between the properties of an object and the capabilities of the agent that determine just how the object could possibly be used” or, “action possibilities.”Affordances imply what interactions for users are possible in our everyday life, physically and digitally. Affordances generally exist within the following categories:False – Where the environment/object characteristics suggests and action may be taken where one does not exist, such as a button on an interface that does not work.Hidden – Where there is no obvious explanation on interaction so the individual must rely on previous experience or knowledge to engage with the interface, such as hovering over an icon on a webpage to see if it is an active link.Perceptible – Where the object/interface itself indicates what action possibilities are available and achievable, like a digital ordering menu at a restaurant that says “Place Order Here.”For User Interface design, here are some examples of how affordances are used in design:- Floppy disk icon affords saving data- Magnifying glass affords searching- Home icon affords returning to the home page- Plus icon affords being able to add an elementThis has been another Human Factors MinuteBe sure to check out our main show at our official website: https://www.humanfactorscast.mediaSupport us on these platforms to get access to the entire Human Factors Minute library:Patreon: https://www.patreon.com/humanfactorscastBuy us a coffee: https://www.buymeacoffee.com/hfactorspodcastJoin us on Discord:https://go.humanfactorscast.media/DiscordFollow us:Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/Follow us on Twitch: https://twitch.tv/HumanFactorsCastFollow us on YouTube: https://www.youtube.com/HumanFactorsCastFollow us on LinkedIn: https://www.linkedin.com/company/humanfactorscastFollow us on Twitter: https://www.twitter.com/HFactorsPodcastFollow us on Facebook: https://www.facebook.com/HumanFactorsCastResources:Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
...And now for another Human Factors Minute. Galvanic skin response, or GSR, is the measurement of change in the skin's electrical conductivity. This change comes as a result of increased sweat gland activity. When someone experiences emotional arousal, such as sadness, joy, or fear, there is also a change in sweat gland activity. The GSR measurement can be reflectivity of the intensity of an emotional state. To measure this, GSR electrodes are usually attached to the hand, which has the highest density of sweat glands in the body. A device is then used to record this data. GSR data is often used by human-computer interaction researchers to measure cognitive load when users interact with interfaces. When a research participant becomes frustrated or stressed with a complex interface, their galvanic skin response increases. Researchers can use GSR to support surveys and interviews with participants, as it proves that the body had an emotional response. A researcher can then use the physiological data to quantitatively measure how intuitive and satisfying a user’s experience is. Researchers may also find GSR useful when paired with data reflecting other physiological changes, such as heart rate, respiration, or eye pupil dilation. Besides HCI, GSR can be used in many other fields. It is well-known as being part of the controversial polygraph test, which assumes GSR response can determine whether someone is telling the truth. It can also be used to measure engagement, agitation, emotional arousal to entertainment and other forms of content. Overall, GSR reveals a part of an individual’s subconscious, as skin conductivity cannot be consciously regulated. This has been another Human Factors Minute Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
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Step into the world of Human Factors and UX with the Human Factors Minute podcast! Each episode is like a mini-crash course in all things related to the field, packed with valuable insights and information in just one minute. From organizations and conferences to theories, models, and tools, we've got you covered. Whether you're a practitioner, student or just a curious mind, this podcast is the perfect way to stay ahead of the curve and impress your colleagues with your knowledge. Join us as we explore the field and discover how fun and engaging learning about Human Factors can be!
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