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by Zero Initiative
Four adventurers take on what they think is a routine search-and-rescue mission in a small town, believing everything is perfectly normal. They soon realize that it's anything but. Trapped in an inscrutable and dangerous land, Lorded over by the mysterious Lord of Barovia, will our four protagonists make their way out of the mists? Or will each of them succumb to Barovia's curse? Join us as we venture into the Curse of Strahd!
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Everything has changed for Sol, Tuck, Talia, and Fursat for the finale!
After the horrible turn of events in the Abbey of Saint Markovia, Ireena makes a discovery that changes everything.
Talia confronts the Abbott while the party scrambles to figure out next steps. TW: Violence throughout Mentions of body horror (flesh golem)
The party follows Ezmeralda back to Krezk, and then make their way into the Abbey, where wits and sanity are tested.
The party converses with and gets some important information from legendary monster hunter, Rudolph Van Richten.
The party has another encounter with the eccentric, and strange Rictavio. TW: 28:50-29:30 racism
The party deals with the fallout of the fight at Argynvasthold and makes for the next portion of their journey. The wolves are near.
Things somehow get even worse as the party moves from the inside of Argynvasthold to the outside. TW: Violence throughout first portion of episode
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Four adventurers take on what they think is a routine search-and-rescue mission in a small town, believing everything is perfectly normal. They soon realize that it's anything but. Trapped in an inscrutable and dangerous land, Lorded over by the mysterious Lord of Barovia, will our four protagonists make their way out of the mists? Or will each of them succumb to Barovia's curse? Join us as we venture into the Curse of Strahd!
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