
Free Daily Podcast Summary
by Twenty Sides
Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned. Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend. Clean language throughout, so it works in the car, at work, or with the kids in the back.
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Miller has one job: keep the mapmakers busy out in the snow. Annabel has to find one map in a tent full of them. Twenty Sides, a D&D actual play podcast. Campaign 3, Crownfall, Episode 45. To fix the cracked Focusing Prism, the party needs a map of the forest to the northwest, and every map at the outpost lives in the scholars' tent. An outpost brother brings two scholars out of the tent, and Miller keeps them standing in a snowstorm over the party's map of the portal, grilling one of t...
They tied the tent shut from the inside. She was already in there. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 44. The prism works exactly the way Zalkum said it would, right up until he holds it to the light and tells them to keep watching for the flash. There is a crack in it. Not a chip, a hairline, the kind you only see for half a second at a time, and it is enough to make the thing useless. Which leaves t...
Something on the road opens its mouth and a human voice comes out. It is not its voice. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 43. Two days of walking back toward the outpost with the prism, and on the second night the howling in the trees stops being distant. Six of them are coming up the road, five ordinary and one that is not, and they are not heading anywhere good. The party could let them pass. The p...
The prism is finally free. That is when the ceiling gives up. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 42. Annabel gets the prism off its arms with a set of thieves' tools while a reptilian head the size of a table works its way in through the roof. The armored thing they were fighting takes one look and leaves. Thelandor goes up toward the creature instead of away from it, which is either the bravest or th...
Two figures in full plate turn to face the party. There is nothing inside the helmets. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 41. Another floor up in the sunken observatory is a room full of broken windows, and hanging in the middle of it on four metal arms is a prism catching light from every angle. One of the armored things is up a ladder working on the arms when the party walks in. Both of them draw. Wha...
There is one telescope left in the ruin that still works. Looking through it turns out to be a mistake. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 40. They come out of the portal into ground they have never seen, black earth and burnt grass, two hundred feet from an observatory that has sunk into the ground. Something large has been climbing in and out through the torn roof, and something else has dug its own w...
A bat flies into the tent, looks around, and flies back out. Nobody at the table thinks it was a bat. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 39. This picks up the same night. Zalkum leaves them with one instruction, tell no one, and a reason to take it seriously that has nothing to do with devils and everything to do with who is running the outpost. Then the party sits in the dark and starts doing the arith...
They were inside the portal for an afternoon. Everyone at the outpost says they were gone four days. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. This is Campaign 3: Crownfall, Episode 38. No combat this week. The party gets back through the gate with Miller's hood pulled low and a deception check standing between him and being turned away, and then they go and fetch the one person at the outpost who might be able to explain what happened to his eye...
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Most actual play podcasts ask for four hours. We'll take thirty minutes. Twenty Sides is a fast-paced, story-driven actual play Dungeons & Dragons podcast. No table talk, no rules lookups, no housekeeping — every episode is cut tight and ends somewhere you don't want it to. Expect buried history, bad decisions, and cliffhangers nobody at the table planned. Every campaign is a complete story with a real ending, and each one stands on its own. So you don't have to start at the beginning of anything — pick a campaign, start at its Episode 1, and you'll be caught up inside a weekend. Clean language throughout, so it works in the car, at work, or with the kids in the back.
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