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by Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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In this episode, I talk all about my latest trip to New York Comic Con.
In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
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